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Darts are simple ranged weapons in We Happy Few.

Buff TechFriendly Overview[]

Darts are small ranged weapons, they have excellent range and will go very far. However, they are not optimal weapons against larger enemies, nor against a crowd. Darts are best used to kill single, weak enemies from a distance.

Dart[]

Regular darts are best used against peepers, the player will have to throw three to fully destroy one. While darts can also be used to kill NPCs, it may take a while until they fall.

Berserk Dart[]

Makes the NPC go berserk. A berserk NPC will attack any other nearby NPC, including the player.

The effects will wear off after a while.

Tranquilizer Dart[]

Makes the NPC stop in their tracks for 5 seconds, giving the player a moment to get away.

Buff LuckyBreak Locations[]

Note that the item may appear on top of the following objects as well.

Buff BuiltToLast Crafting[]

Dart - x5

Tranquilizer Dart - x5

Berserk Dart - x5

Buff Conformist Trivia[]

  • Berserk NPCs behave the same as plagued wastrels, they also make the same noises.

Buff Preservasionist Gallery[]

Old Content[]


Darts have been in the game since the Pre-Alpha 17956 build.

Buff TechFriendly Overview[]

Darts were ranged Weapons that could inflict bleeding upon the enemy.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, and it had to be placed in the player's quickslot in order to be used.


Berserk Darts have been in the game since the Pre-Alpha 17956 build.

Buff TechFriendly Overview[]

Berserk Darts were ranged Weapons that would cause the inflicted NPC to attack anyone nearby, including the player.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, and it had to be placed in the player's quickslot in order to be used.


Tranquilizer Darts have been in the game since the Pre-Alpha 17956 build.

Buff TechFriendly Overview[]

Tranquilizer Darts were ranged Weapons that would force the NPC to stop in their tracks for long enough that the player could escape.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, and it had to be placed in the player's quickslot in order to be used.

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